IM Sand Volleyball Rules
- Outdoor sand volleyball will consist of only one league in which a tournament will determine the champion.
- A team shall consist of 4 players. There must be at least one woman and one man on the court at all times. A team may play with as few as 3 people.
- Teams can have no more than 10 people on one roster and no more than two Intercollegiate (IC) players can play on the court at one time.
- People considered to be IC players in this league are women's Junior Varsity and Varsity players and both Junior Varsity and Varsity Club men.
- Ex-players of both men and women's Junior Varsity and Varsity teams are considered IC players.
- Games will be played on the sand volleyball court located at the back of the library.
THE GAME/THE MATCH:
- A game will be played to 15 points. A team must win by two points. The first team to win two games will be the winner of the match.
- Service takes place from any position behind the back line boundary.
- The server MUST announce the score out loud before serving the ball. He/she should always announce his/her score first. A "side-out" (loss of serve) will result if the served ball strikes any part of the net.
- No player on the serving or receiving team may move or change positions until the ball has been contacted by the server (original rotation must be maintained).
- The receiving team may only bump (forearm pass) or one hand close fist a serve. That is, the receiving team may NOT set or block a serve.
PLAYING THE GAME:
- Teams may score points only when they are serving.
- Once a volley starts, a team gets three hits to return the ball over the net. A block does not count as a hit.
- A player may not step on or over the "line" under the net. This is for everyone's protection.
- A player may not hit the ball twice in succession.
- Players may NOT touch the net with any part of their bodies. Each player is responsible for calling his/her own nets. BE HONEST!!!
- The server is considered a back court player and may not spike from in front of the 10-foot line.
- The server may not block.
PLAYING THE BALL:
- The ball must be allowed to break the plane of the net. A player may not go over the net to contact the ball on a block or hit.
- Only a hard-driven hit may be dug with an open-hand "beach dig." Otherwise the ball must be given immediate impetus at contact.
- No "Carries."
- No two-handed spiking.
- In playing the ball, a player may use any part of the body.
- Any ball that his any part of the sidelines or end lines is IN.
- The ball may hit two player simultaneously, but it counts as two hits.
FAULTS-COMMITTING AND CALLING THEM:
- If the serving team commits a fault, a "side-out" results. The opposing team gains the serve. If the non-serving team commits a fault, a point is tallied for the serving team.
- When two opposing players commit fouls simultaneously, the point will be replayed.
- Captains should know the rules. Captains should take responsibility for making sure their players know the rules.
- The best method for calling fouls is to call them on yourself. However, since this is often difficult, Captains may call major faults, either on their own players or on a member of the opposing team if appropriate.
- The sky's the limit.
- Branches will be considered interference if they extremely disrupt a play. The play will then be replayed.
THINGS TO REMEMBER:
- The ball is not to be kicked or whipped over the net.
- Disputes should be solved between the Captains, or by consulting a Czar (one should be on sight during most games). When in doubt, just replay the point.
- A 15 minute time limit will be given to allow enough players on teams to show up. If a team passes this limit, the match will be considered a forfeit!
- If Czars are not present to record the scores, it is the responsibility of the winning team's captain to report the score to one of the Czars.
Mikki Showers, IM Coordinator x4481