2012 Spring Issue 7 (May 18, 2012)
Games are naturally interdisciplinary. Understandings of literature, math, history, science, and human behavior are all important, respected ways of engaging with games. A game designer must be competent in a field that is available at Carleton, but they must use their understanding of the field to both engage students about games and use games to engage students within their field.
The mind is an active beast. I heard this at a meditation retreat a few weeks ago as I sat cross-legged, attempting to shut off my mind. The room was silent, serene, and lit romantically, with high ceilings and comfortable pads. It was neither too hot nor too cold, and the sky outside was white and misty. In other words, it was an excellent environment to “meditate.”
Recently, Thomas Friedman of the New York Times published an article entitled “Come the Revolution,” which detailed the benefits of a new approach to education – online teaching. Friedman has a lot of good to say about Coursera, a new website that allows anyone to sign up for classes taught at elite colleges.
This is the reflective essay from my writing portfolio. I wrote a paper for Thabiti Willis’s Medieval West Africa course that was a fabricated folktale from eleventh-century Mali. It was an absolutely ridiculous assignment that I more or less boiled down to “try to be Chinua Achebe” and worked outwards from there.