2012 Spring Issue 4 (April 27, 2012)
There are two demons that haunt me at Carleton; their names are Procrastination and Bullshit. Procrastination is what torments me when I go to bed at 4 in the morning realizing that if I hadn’t spent all that time texting and looking at gifs on tumblr, I’d have gotten my reading done on time – after all, what’s the use of doing the reading if you’re too tired to say anything about it in class?
This week in Washington DC, we met with Senator Al Franken. As you might expect, it was a really short visit. He’s a busy guy. Our visit went like this. We showed up to his office. We were brought in to a conference room. Al hustled in, aides at his heels. Fifteen minutes later, Al hustled out, off to meet Minnesota’s military kid of the year.
The streets of Austin were empty, dark and unfamiliar to us. I was seated in the passenger seat next to my friend, who was driving, and we were in the middle of a very intense conversation on the nature of love. We were waiting to pick another friend up from a concert, and had about an hour to kill. We had decided to just drive around in our friend’s shaky vintage car.
Entering my third spring term, I thought I pretty much knew what to expect. Sunshine, pretending not to have any schoolwork, and outdoor adventures awaited me, and I couldn’t wait for the term to begin. Among the things I looked forward to was finalizing my housing plans for next year.
Game design in academia is a thing. It’s not going away anytime soon, if Carnegie Mellon, Rochester Institute, NYU, USC, or MIT are to be believed. However, I often have the problem of spending such a long time defending exactly why game design belongs at this college (or really any college that I never actually explain what a game design major, or what game design courses would look like. So that’s what I’m going to do.