Skip Navigation

2012 Spring Issue 4 (April 27, 2012)


  • Griffin Johnson

    God is Dead, or, Against Productivity

    There are two demons that haunt me at Carleton; their names are Procrastination and Bullshit. Procrastination is what torments me when I go to bed at 4 in the morning realizing that if I hadn’t spent all that time texting and looking at gifs on tumblr, I’d have gotten my reading done on time – after all, what’s the use of doing the reading if you’re too tired to say anything about it in class?

  • Sam Feigenbaum

    Feigenbaum: The Likeability Factor

    This week in Washington DC, we met with Senator Al Franken.  As you might expect, it was a really short visit.  He’s a busy guy.  Our visit went like this.  We showed up to his office.  We were brought in to a conference room.  Al hustled in, aides at his heels.  Fifteen minutes later, Al hustled out, off to meet Minnesota’s military kid of the year.

  • Casey Silver

    Springterm (Anything Can Happen)

    Entering my third spring term, I thought I pretty much knew what to expect. Sunshine, pretending not to have any schoolwork, and outdoor adventures awaited me, and I couldn’t wait for the term to begin. Among the things I looked forward to was finalizing my housing plans for next year.

  • Stuart John Urback

    What Would Game Studies Look Like?

    Game design in academia is a thing.  It’s not going away anytime soon, if Carnegie Mellon, Rochester Institute, NYU, USC, or MIT are to be believed.  However, I often have the problem of spending such a long time defending exactly why game design belongs at this college (or really any college that I never actually explain what a game design major, or what game design courses would look like. So that’s what I’m going to do.