2012 Spring Issue 5 (May 4, 2012)
When I was in Malawi during my gap year, the late President Bingu wa Mutharika artificially inflated the currency. You could see the effects of the poorly thought-out policy all around. As we head into the general election here in the States, I think it’s important to remember that public policy deeply affects us, in ways both intended and unintended.
I read recently that forming a habit takes an average of 66 days. On reflection, this really doesn’t seem right. Certainly, it sometimes takes a while to get yourself to do something you don’t really want to; two months is probably about how long it took me, freshman year, to train myself to write papers ahead of time rather than the night before they were due.
What would it take to get game design to become a legitimate part of a liberal arts curriculum? Game design, as the creation of a type of correspondence, is worthy of the chance to prove itself as a field of study. It provides a methodology that equips students with a perspective that will fundamentally alter and enhance the way they view the world.
At a school as small as Carleton, the impersonality of the language that the administration uses—and, by extension, the impersonal way it treats the student body—aren’t so much the result of necessity or malice as the result of a very flimsy institutional convention, a lowest common denominator of communication that only exists because of a general atmosphere of apathy.
A goal of mine is to orchestrate positive change. This is vague, but it’s what I want to do. I feel as though too many people get caught up in their own lives to bother with doing anything meaningful in a worldly sense, and I don’t want that happening to me. So, my question is this: is writing enough of a catalyst for the social, political, environmental, and technological revolutions that are required?