...you get the illusion of motion.
Hello, dear readers,
I've always been drawn to animation. I distinctly remember all the time my brother and I tried to make stop-motion claymations and legomations. Back then, we didn't have a digital camera, so we used an old camcorder. Each "frame" of the animation would actually be as short a video clip as we could take. It was tricky because the camcorder wouldn't start filming the instant you pressed the button, so you'd have to wait about a second and a half before stopping it for each frame. Childhood is kind of funny in that way... it's a lot about finding workarounds. When you're a kid, you don't have a lot of abilities or resources, so you have to make up ways of doing the things you can't do. I remember how my brother and I made Pokemon cards on notebook paper, and cardboard imitations of video games. I remember the power of learning to use the glue gun. And then, of course, I've blathered for posts and posts about finding free video game creators.
Anyway, I was talking about animation because I'm working on an animation project for the Golden Schillers (a student film festival), which I think I mentioned in my last post. I'm very excited to be doing this, because I think it might be sort of complete in a way that none of my other efforts in animation have been. We shall see. It's a pretty huge amount of work. I've been trying out a program called Toon Boom Studio. It's quite an amazing program, much more tailored to animation than Adobe Flash. Apparently the Toon Boom team has worked on all kinds of high profile projects, including pretty much all of the recent 2d Disney movies, according to Wikipedia. I'm not really sure in what capacity. But I think I'll probably buy the program and use it. It will be nice to have something that I can use for all different kinds of animation. It really is quite difficult to find a good versatile program, and Toon Boom can pretty much do every kind of 2d animation.
This is what the program looks like. The character is Sisyphus, of Greek Mythology. He was condemned to roll a huge stone up a hill, which always rolls back down.
The style of animation I'm using for this is sort of a cut-out style. We considered using actual paper cutouts and animating those with stop motion, but I think I might prefer this method.
The yellow line is a reference to this famous clip.
In other news, I thought I'd share this funny graph I made about my experience in Art History since 1945. The horizontal axis could really be any number of things. To quote my friend, Jacob, it could also be "declarations that the old, corrupt art is dead and the new Art will live Forever". Of course, Art History isn't really about determining whether people in the past were "right' or not, and I'm thankful for that. But man, people say some silly things. As Jacob articulated, artists of the past 70 years are really adamantly obsessed with discussing how different they are, which really just makes them all seem the same. Sometimes I wonder where I fit into all of this Art History. I've never been really big into "Fine Arts" even though I'm a studio art major, and taking Art History is only making that more clear. It's allowed me to appreciate a lot of famous artists and to understand more where they were coming from, but I've also just become really certain that I'm not interested in being a part of that world. Maybe I'll figure it out more next term, in the Studio Art Junior Seminar...
Okay, well, it's getting late. Have a good rest!