Course Details

HIST 210: The Boston Massacre in 3D: Mapping, Modeling and Serious Gaming

In this highly experimental, demanding, and project-orientated Digital Humanities Lab, we will research, design, and produce immersive 3D experiences based on the events of the Boston Massacre. We will leverage all the critical, creative, and technical skills we can assemble to bring this pivotal moment in early American history to life in 3D. Tools will include GIS and CityEngine procedural mapping software, 3D modeling programs, and the Unity game engine. No technical experience necessary, but a willingness to learn independently is required. Prerequisite: Requires concurrent registration in History 212, prior coursework in Computer Science or Cinema and Media Studies, or instructor permission.
3 credits; ARP; Not offered 2020-2021